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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_586_spellFX / frame_160 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  102 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 539 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -29 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 111)
  9.    {
  10.       if(eval("\x01") != 859)
  11.       {
  12.          if(eval("\x01") != 963)
  13.          {
  14.             if(eval("\x01") != 604)
  15.             {
  16.                if(eval("\x01") == 140)
  17.                {
  18.                   set("\x01",eval("\x01") + 198);
  19.                   break;
  20.                }
  21.                if(eval("\x01") == 338)
  22.                {
  23.                   set("\x01",eval("\x01") - 300);
  24.                   continue;
  25.                   continue;
  26.                }
  27.                if(eval("\x01") != 49)
  28.                {
  29.                   if(eval("\x01") != 38)
  30.                   {
  31.                      if(eval("\x01") != 521)
  32.                      {
  33.                         if(eval("\x01") != 979)
  34.                         {
  35.                            if(eval("\x01") != 827)
  36.                            {
  37.                               if(eval("\x01") == 739)
  38.                               {
  39.                                  set("\x01",eval("\x01") + 203);
  40.                                  _root.playSFX("Cure");
  41.                                  break;
  42.                               }
  43.                               if(eval("\x01") == 942)
  44.                               {
  45.                                  set("\x01",eval("\x01") - 942);
  46.                                  break;
  47.                               }
  48.                            }
  49.                            set("\x01",eval("\x01") + 152);
  50.                            ┬º┬ºpush("\x0f");
  51.                         }
  52.                         set("\x01",eval("\x01") - 16);
  53.                         ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  54.                         {
  55.                            return 539 % 511 * 5;
  56.                         }));
  57.                         continue;
  58.                      }
  59.                      set("\x01",eval("\x01") + 306);
  60.                      var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  61.                      {
  62.                         return 539 % 511 * 5;
  63.                      };
  64.                      continue;
  65.                   }
  66.                   set("\x01",eval("\x01") + 483);
  67.                   ┬º┬ºpush("\x0f");
  68.                   ┬º┬ºpush(1);
  69.                }
  70.                set("\x01",eval("\x01") - 11);
  71.             }
  72.             set("\x01",eval("\x01") - 464);
  73.             if(function ┬º\x01\x02┬º()
  74.             {
  75.                return 539 % 511 * 5;
  76.             })
  77.             {
  78.                set("\x01",eval("\x01") + 198);
  79.             }
  80.             continue;
  81.          }
  82.          set("\x01",eval("\x01") - 104);
  83.          ┬º┬ºpush(!function ┬º\x01\x02┬º()
  84.          {
  85.             return 539 % 511 * 5;
  86.          });
  87.          continue;
  88.       }
  89.       set("\x01",eval("\x01") - 120);
  90.       if(function ┬º\x01\x02┬º()
  91.       {
  92.          return 539 % 511 * 5;
  93.       })
  94.       {
  95.          set("\x01",eval("\x01") + 0);
  96.       }
  97.       continue;
  98.    }
  99.    set("\x01",eval("\x01") + 493);
  100.    ┬º┬ºpush(true);
  101. }
  102.